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Senior Software Engineer (C++/C#) - Frostbite

Electronic Arts Orlando, United States of America

Remote senior Checked today

Pay not stated

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About the role

Ubicaciones : Orlando, Florida, United States of America Lugar: Vancouver Estado: British Columbia País: Canada

Electronic Arts crea experiencias de entretenimiento increíbles que inspiran a personas jugadoras y fans de todo el mundo. Aquí, todo el mundo es parte de la historia. Parte de una comunidad que conecta a gente de todo el mundo. Un lugar en el que la creatividad prospera, se invita a nuevas perspectivas y las ideas importan. Un equipo en el que todo el mundo hace posible el juego.

Frostbite is EA’s proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared tools and technologies that connect and empower creators throughout EA. On Frostbite, you’ll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide. By joining us, you'll be at the forefront of game engine development. You will collaborate with a passionate team to push the boundaries of interactive realism and immersive gameplay, helping us shape the future of gaming technology and leave a lasting mark on the next generation of games. Our Animation team oversees the core platform that animation technologies across AAA games are built upon. As part of our team, you will handle a variety of rewarding engineering challenges—from improving user workflows for content creators to optimizing real-time runtime performance. As a Senior Software Engineer in the Animation team, you will report to the Development Director in Animation. You’ll work on core animation systems that run in-game, as well as the tools and workflows used by content creators to build and author animation data. This role is Hybrid remote/in-office. You Will: Build performant systems and features across our runtime animation engine (C++) and content creator tools (C#). Take ownership of animation features from technical design through to production, testing, and multi-platform support. Improve tool and game runtime performance. Partner with animators, technical artists, and game development teams to turn creative concepts into playable features. Participate in design and code reviews, collaborating with the team to share knowledge and keep our codebase reliable and easy to work in. Mentor junior engineers on the team to support their technical growth. Qualifications: 8+ years of professional software development experience Strong professional programming skills to improve and debug C++ and C# code Experience working with 3D math, including transforms, rotations, and coordinate systems. Experience in game engine development Performance and memory profiling Experience with concurrent programming models Bachelor's degree in Computer Science, Computer Engineering, or equivalent practical experience Bonus Experience: Experience in animation state machines or real-time simulation Experience with WPF / desktop UI development for asset pipelines and editor tools Experience targeting console platforms (PlayStation, Xbox)

Acerca de Electronic Arts Nos llena de orgullo tener una extensa cartera de juegos y experiencias, ubicaciones por todo el mundo y oportunidades en EA. Valoramos la adaptabilidad, la resiliencia, la creatividad y la curiosidad. Desde un liderazgo que saca tu potencial hasta la creación de un espacio para aprender y experimentar, te animamos a hacer un trabajo fantástico y buscar oportunidades de crecimiento. Adoptamos un enfoque integral con nuestros programas de beneficios, centrándonos en el bienestar físico, emocional, financiero, profesional y de la comunidad para apoyar una vida equilibrada. Nuestros paquetes están personalizados para satisfacer las necesidades locales y pueden incluir seguro médico, apoyo para el bienestar mental, plan de pensiones, días libre pagados, permisos familiares, juegos gratuitos y mucho más. Fomentamos entornos en los que nuestros equipos siempre pueden dar lo mejor de sí mismos en lo que hacen. Electronic Arts ofrece igualdad de oportunidades. Todas las decisiones laborales se toman sin tener en cuenta la raza, el color de piel, el país de origen, la ascendencia, el sexo, el género, la identidad de género o su expresión, la orientación sexual, la edad, la información genética, la religión, la discapacidad, las enfermedades, los embarazos, el estado civil, la situación familiar, la situación militar o cualquier otra característica que quede bajo el amparo de la ley. También tenemos en cuenta solicitudes cualificadas con antecedentes penales, de conformidad con la ley vigente. Además, EA adapta el espacio de trabajo para gente cualificada con discapacidades según lo que exige la ley.

Posting text as published by Electronic Arts.

The evidence behind this listing

Workplace
Remote Matched in posting text
Seniority
senior From the job title
Employment type
Not established
Location as listed
Orlando, United States of America

Pay and work authorization

Stated pay
Not stated
Visa sponsorship
Not stated
Security clearance
Not established
Citizenship
Not established