Senior Software Engineer (C++/C#) - Frostbite
Electronic Arts Orlando, United States of America
Pay not stated
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About the role
Località : Orlando, Florida, United States of America Sede: Vancouver Stato: British Columbia Paese: Canada
Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.
Frostbite is EA’s proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared tools and technologies that connect and empower creators throughout EA. On Frostbite, you’ll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide. By joining us, you'll be at the forefront of game engine development. You will collaborate with a passionate team to push the boundaries of interactive realism and immersive gameplay, helping us shape the future of gaming technology and leave a lasting mark on the next generation of games. Our Animation team oversees the core platform that animation technologies across AAA games are built upon. As part of our team, you will handle a variety of rewarding engineering challenges—from improving user workflows for content creators to optimizing real-time runtime performance. As a Senior Software Engineer in the Animation team, you will report to the Development Director in Animation. You’ll work on core animation systems that run in-game, as well as the tools and workflows used by content creators to build and author animation data. This role is Hybrid remote/in-office. You Will: Build performant systems and features across our runtime animation engine (C++) and content creator tools (C#). Take ownership of animation features from technical design through to production, testing, and multi-platform support. Improve tool and game runtime performance. Partner with animators, technical artists, and game development teams to turn creative concepts into playable features. Participate in design and code reviews, collaborating with the team to share knowledge and keep our codebase reliable and easy to work in. Mentor junior engineers on the team to support their technical growth. Qualifications: 8+ years of professional software development experience Strong professional programming skills to improve and debug C++ and C# code Experience working with 3D math, including transforms, rotations, and coordinate systems. Experience in game engine development Performance and memory profiling Experience with concurrent programming models Bachelor's degree in Computer Science, Computer Engineering, or equivalent practical experience Bonus Experience: Experience in animation state machines or real-time simulation Experience with WPF / desktop UI development for asset pipelines and editor tools Experience targeting console platforms (PlayStation, Xbox)
Su Electronic Arts Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita. Adottiamo un approccio olistico per i nostri programmi di benefit, enfatizzando il benessere fisico, emotivo, finanziario, lavorativo e collettivo a sostegno di una vita equilibrata. I nostri pacchetti sono pensati per soddisfare le esigenze locali e possono includere copertura sanitaria, assistenza per la salute mentale, risparmi per la pensione, permessi retribuiti, congedi familiari, giochi gratuiti e altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno. Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.
Posting text as published by Electronic Arts.
The evidence behind this listing
- Workplace
- Remote Matched in posting text
- Seniority
- senior From the job title
- Employment type
- Not established
- Location as listed
- Orlando, United States of America
Pay and work authorization
- Stated pay
- Not stated
- Visa sponsorship
- Not stated
- Security clearance
- Not established
- Citizenship
- Not established