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Senior Software Engineer (C++/C#) - Frostbite

Electronic Arts Orlando, United States of America

Remote senior Checked today

Pay not stated

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About the role

地点 :Orlando, Florida, United States of America 地点: Vancouver 州: British Columbia 国家/地区: Canada

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Frostbite is EA’s proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared tools and technologies that connect and empower creators throughout EA. On Frostbite, you’ll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide. By joining us, you'll be at the forefront of game engine development. You will collaborate with a passionate team to push the boundaries of interactive realism and immersive gameplay, helping us shape the future of gaming technology and leave a lasting mark on the next generation of games. Our Animation team oversees the core platform that animation technologies across AAA games are built upon. As part of our team, you will handle a variety of rewarding engineering challenges—from improving user workflows for content creators to optimizing real-time runtime performance. As a Senior Software Engineer in the Animation team, you will report to the Development Director in Animation. You’ll work on core animation systems that run in-game, as well as the tools and workflows used by content creators to build and author animation data. This role is Hybrid remote/in-office. You Will: Build performant systems and features across our runtime animation engine (C++) and content creator tools (C#). Take ownership of animation features from technical design through to production, testing, and multi-platform support. Improve tool and game runtime performance. Partner with animators, technical artists, and game development teams to turn creative concepts into playable features. Participate in design and code reviews, collaborating with the team to share knowledge and keep our codebase reliable and easy to work in. Mentor junior engineers on the team to support their technical growth. Qualifications: 8+ years of professional software development experience Strong professional programming skills to improve and debug C++ and C# code Experience working with 3D math, including transforms, rotations, and coordinate systems. Experience in game engine development Performance and memory profiling Experience with concurrent programming models Bachelor's degree in Computer Science, Computer Engineering, or equivalent practical experience Bonus Experience: Experience in animation state machines or real-time simulation Experience with WPF / desktop UI development for asset pipelines and editor tools Experience targeting console platforms (PlayStation, Xbox)

Electronic Arts 我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。 我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。 Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。

Posting text as published by Electronic Arts.

The evidence behind this listing

Workplace
Remote Matched in posting text
Seniority
senior From the job title
Employment type
Not established
Location as listed
Orlando, United States of America

Pay and work authorization

Stated pay
Not stated
Visa sponsorship
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Security clearance
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Citizenship
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